STAGE 5\n\nYou follow your intuition, and the <<if $taken_snowglobe eq "yes">>snowglobe shatters<<else>><<endif>><<if $taken_statuette eq "yes">>statuette shatters<<else>><<endif>><<if $taken_music_box eq "yes">>music box breaks apart<<else>><<endif>> as it hits the ground. Instantly, you feel your spirits rise as a blinding white light conquers your vision and you are once more able to [[rise to your feet again|Heaven]], but not before stumbling over briefly, as you had almost forgotten what it was like to stand up. \n\n\n\n\n\n\n\n
You turn and ask for Morgan's opinion.\n\n"Well, they're all really nice. The snowglobe is the prettiest, but I'd say the music box is probably the most practical. The statue would look great on the hallway cabinet though."\n\nYou turn back to look at the souvenirs once more.\n\n[[Examine the snowglobe.|ExamineSnowglobe]]\n[[Examine the music box.|ExamineMusicBox]]\n[[Examine the statuette.|ExamineStatuette]]
You begin pinching yourself in distress, convinced that you are having a nightmare, but it is to no avail. \n\n"No, please! This isn't real!" Your eyes swell with tears as you cling desperately to hope. "Take me back to Morgan! Take me back to the real world!"\n\nThe motionless creature's eyes stare back at you lifelessly, as cracks and holes begin to open in the buildings and sky around you, revealing a black abyss. Uncontrollable panic sets in, as you further try to beg and plead with the creature in despair. \n\nThe ground beneath you begins to crumble and open as well, and you sprint out of the alleyway, away from the danger, but soon discover that the streets had been swallowed completely by the abyss, [[with no means for you to escape.|Limbo]]\n
<<silently>>\n<<set $taken_snowglobe = "no">>\n<<set $taken_music_box = "no">>\n<<set $taken_statuette = "no">>\n<<endsilently>>STAGE 1\n\nThe shelves of the souvenir store are lined with all kinds of stereotypical yet exciting merchandise, however, three items in particular catch your eye. \n\n[[Examine the snowglobe.|ExamineSnowglobe]]\n[[Examine the music box.|ExamineMusicBox]]\n[[Examine the statuette.|ExamineStatuette]]\n\n[[Ask for your partner, Morgan's opinion.|Partner'sOpinion]]\n
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Your intuition tells you that it would be best to wave down a cab, and meet your partner back in the safety of the hotel.\n\nMoments pass when you notice that there isn't a single cab passing by. Infact, there weren't any moving vehicles or people at all, not even a sound. As if the situation wasn't frustrating enough already, you think to yourself. You begin to wonder if time had passed quicker than you thought, as every single person seemed to have retreated into their homes already.\n\nFrustrated, you search your pockets for your city map, only to find that it is missing - you must have left it in Morgan's bag. You begin to feel yourself drowned in anger at the ridiculous inconvenience of the situation. However, nearby, you notice a map in the street gutter.\n\n[[Take the city map.|TakeMap]]\n\n\n
You open the lid of the small wooden music to reveal a miniature Eiffel Tower. 'La Vie en rose' begins to softly play to your amusement.\n\n[[This is your favourite. Purchase the music box.|PurchaseMusicBox]]\n\n[[Examine snowglobe instead.|ExamineSnowglobe]]\n[[Examine statuette instead.|ExamineStatuette]]\n\n[[Ask for Morgan's opinion.|Partner'sOpinion]]
STAGE 4\n\nYou find yourself now in a dark and eerie environment, more lifeless than you could ever imagine. You feel yourself surrounded by cold and mist, just being able to make out dead trees and sharp bones protruding from the ground beneath you. You are completely alone both physically and emotionally, as you begin to understand that the environment around you is reality. You are overcome with a strong, unshakable feeling of despair, as you drop to the ground, feeling unable to rise to your feet once more.\n\n"The afterlife", you think to yourself. "[[This is the afterlife.|Depression]]"
You dial Morgan's phone number, but instead of a familiar voice, you hear another.\n\n"Sorry, but this person does not exist."\n\nYour heart sinks for a moment, before realising how ridiculous that sounds.\n\n[[Call Morgan's phone number again.|CallAgain]]\n\n\n\n\n
You pick up the map and examine it for a moment, when you realise that the writing had been replaced by incomprehensible hieroglypics. Not only that, but the landmarks on the map are completely muddled up. \n\nYou mumble several curses under your breath and throw the map back into the gutter with force fueled by extreme frustration. You have never experienced a more unfortunate and confusing sequence of events in your entire life. \n\nSuddenly, you hear a scraping sound down a nearby alley.\n\n[[Follow the source of the noise.|FollowNoise]]\n[[Ignore the noise - it could be dangerous.|IgnoreNoise]]
Beginning to feel uncomfortable in the cold, eerie street, you type out a text message, and hit send. Immediately after, you recieve a reply.\n\n"Sorry, but this person does not exist."\n\nA sick feeling overwhelms you. You look up to the silent streets around you, and notice that you are completely alone, aside from your shadow cast by a flickering lamp post.\n\nThen you remember, this was obviously some kind of joke.\n\nSince you have no idea where the bus is headed, you decide that the best idea would be to simply [[go back to the hotel.|GoBackToHotel]]\n\n
You get on the bus and take your seats close to the back.\n\nThe two of you find yourselves emersed in conversation, enjoying the sight of the city through the bus windows, and enjoying eachother's company, when you soon end up at the end of the bus route, in an unheard of part of the city during the night.\n\nYou [[get off the bus|OffBus]] and step into the dark street, instantly realising that you had taken the wrong one.
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You check the nearby bus timetable, to find the next bus you should take, when you notice a blank space on the page. There are no more buses scheduled for the stop in order for you to get back to the hotel.\n\nFeeling angry and betrayed, you kick the nearby lamp post in frustration. You wonder why on Earth Morgan didn't step off the bus with you, and instead play such a ridiculous, potentially dangerous joke.\n\n[[Get a cab back to the hotel.|CallACab]]\n[[Wait at the bus stop for Morgan.|WaitAtBusStop]]\n[[Search the streets for someone to help you.|SearchForHelp]]
"Full of Life"
"You are new here."\n\nIt's deep voice is slow and cracked, and it echoes through the alleyway, despite it's low volume. Although sending chills down your spine, it's calm behaviour eliminates any signal of hostility.\n\n"[[Wh-what are you?|WhatAreYou?]]", you mutter in terror.\n\n\n
Confused, you dial the number again, taking extra care to get the digits right.\n\n"Sorry, but this person does not exist."\n\n[[Send Morgan a text message.|SendText]]\n
You are outside in the cold streets of Paris once more.\n\nMorgan turns to you for a moment.\n"You know, it's already pretty late. We should probably head back to the hotel before it gets dark."\n\n[[Agree with Morgan.|Leaveforhotel]] You would be better getting back to the hotel sooner or later. Tomorrow is another day.\n\n[[Insist you look around at a few more shops|Shops]] before you go back to the hotel.\n
Minutes pass before your eyes finally adjust to the sight in front of you, as you fail to comprehend how long it had been since you last saw daylight. Standing before you was a magnificent kingdom which seemed to come directly out of a fairy tale. Trees and grass sway in the wind, flowers bloom in the warm sun. Your once desolate thoughts are now flooded with acceptance and peace, as you realise that the memories of your life will last forever.\n\n\nEnd\n\n\n\n\n\n\n<[[Back|Depression]]
You both agree that it's better to go home. Afterall, you have plenty of time to explore the streets of Paris tomorrow.\n\nYou quickly and confidently pull out your map, and examine it for a few moments before running for [[a nearby bus|BusDay]], with Morgan right behind you.\n\n\n
You ignore the sudden urge, and hold the <<if $taken_snowglobe eq "yes">>snowglobe<<else>><<endif>><<if $taken_statuette eq "yes">>statuette<<else>><<endif>><<if $taken_music_box eq "yes">>music box<<else>><<endif>> tightly in your hands, and sink back to the cold, dark ground. \n\nYou feel an unknown measure of time pass once more, endlessly, as the abyss surrounding you consumes you completely. Your mind turns to dust, focused only on the memories of Morgan and your life, as you <<if $taken_snowglobe eq "yes">>shake the globe everlastingly, your eyes fixed on the white snow falling over the city.<<else>><<endif>><<if $taken_statuette eq "yes">>hold the statuette in your hands, your eyes everlastingly fixed on it's frozen beauty.<<else>><<endif>><<if $taken_music_box eq "yes">>listen to the familiar melody of the music box everlastingly.<<else>><<endif>>\n\nEnd\n\n\n\n\n\n\n\n<[[Back|Depression]]
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The two of you find yourselves emersed in conversation, enjoying the sight of the city through the bus windows, and enjoying eachother's company as the sun rapidly begins to set. Eventually, you end up at the end of the bus route, in an unheard of part of the city.\n\nYou [[get off the bus|OffBus]] and step into the dark street, instantly realising that you had taken the wrong one.
STAGE 3\n\nDespite the foreboding feeling in the pit of your stomach, you are stricken with curiosity, and pace towards the alleyway. You soon see a large figure sitting slouched against a dark wall, scratching deeply and slowly at the concrete infront of it with long claws. Terrified, you consider running, but instead find yourself paralyzed in pure fear. \n\nThe creature catches your eye and slowly rises to it's feet, revealing that it's lanky height is almost double that of your own. As it steps out of the shadows, you notice dark grey feathers protruding from areas of skin on it's thin, boney limbs. It's head is partly showing it's skull, with a large, prominent beak in the center. \n\nIt begins to [[speak.|KeeperSpeaks]]\n
Being the adventurist you are, you beg Morgan to let you visit just a few more shops before leaving. You also find that your pockets are emptying rapidly.\n\nYou find yourselves passing time very quickly, and it is already getting dark. You both decide that you need to get back to the hotel with haste, at the fear of being lost during the night. You pull out the map, and strain your eyes trying to see the small writing. Soon, you're running to [[catch a nearby bus|BusNight]], with Morgan right behind you.\n\n\n
You pick it up, your eyes closely fixed on the charming little hand-painted city inside the globe. You give it a quick shake, and watch the snow fall beautifully onto the miniature buildings.\n\n[[Yep, this is it. Purchase the snowglobe.|PurchaseSnowglobe]]\n\n[[Examine music box instead.|ExamineMusicBox]]\n[[Examine statuette instead.|ExamineStatuette]]\n\n[[Ask for Morgan's opinion.|Partner'sOpinion]]
<<set $taken_statuette = "yes">>Feeling fulfilled, you purchase the statuette, you safely stuff it into Morgan's bag.\n\n[[You both exit the shop.|OutsideSouveneirShop]]
<<set $taken_music_box = "yes">>Feeling fulfilled, you purchase the music box, and safely stuff it into Morgan's bag.\n\n[[You both exit the shop.|OutsideSouveneirShop]]
"I am a keeper of this place."\n\nYou begin to wonder what "this place" really was.\n\n"You are neither in Heaven nor Hell, human, but your body has begun the process of decomposition."\n\nAs it's words settle in your mind, fear rushes through you. The death of yourself couldn't be a possibility; you were laughing with Morgan just moments ago. You would have known if you were dead. You think back to when you were with Morgan, and soon realise that you cannot remember ever arriving in Paris in the first place. Afterall, the two of you were broke and struggling to pay the rent. But could you really have imagined it all?\n\n[[Your fear is replaced with disbelief.|Bargaining]]
STAGE 2\n\nYou step out of the bus, still with confidence as you aren't alone. You've been in similar situations during your trip before, but you and Morgan always made it home safely, one way or another. You know that everything is a lot easier when you're with your partner.\n\nYou let out a deep sigh and wonder what to do next as you turn around to ask Morgan, who is evidently nowhere to be seen. You watch the bus drive away.\n\nPanicking, you run along the pavement, waving down the bus to try and get it to stop. It continues to drive away, and out of sight.\n\nYou get out your mobile phone, and [[call Morgan.|CallPartner]]
Your intuition tells you that it would be best to stay at the bus stop, to wait for your partner's return. \n\nMoments pass when you notice that there isn't a single person or moving vehicle in the street, not even a sound. As if the situation wasn't confusing enough already, you think to yourself. You begin to wonder if time had passed quicker than you thought, as every single person seemed to have retreated into their homes already.\n\nSuddenly, you hear a scraping sound down a nearby alley.\n\n[[Follow the source of the noise.|FollowNoise]]\n[[Ignore the noise - it could be dangerous.|IgnoreNoise]]
<<set $taken_snowglobe = "yes">>Feeling fulfilled, you purchase the snowglobe, and safely stuff it in Morgan's bag.\n\n[[You both exit the shop.|OutsideSouveneirShop]]
STAGE 3\n\nYou attempt for a few moments to ignore the noise but are overcome with curiosity despite the foreboding feeling in the pit of your stomach, and you begin to pace towards the alleyway. You soon see a large figure sitting slouched against a dark wall, scratching at the concrete infront of it. Terrified, you consider running, but instead find yourself unable to move in pure fear. \n\nThe creature catches your eye and slowly rises to it's feet, revealing that it's lanky height is almost double that of your own. As it steps out of the shadows, you notice dark grey feathers protruding from areas of skin on it's thin, boney limbs. It's head is partly showing it's skull, with a large, prominent beak in the center. \n\nIt begins to [[speak.|KeeperSpeaks]]\n
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SGD204: Creative Writing for Interactive Narrative 1\nInteractive Narrative Project\n\n\nby Ashleigh Gidding
It is definitely the most beautiful of the other statues, and your favourite stop on your trip so far - the Sacré-Cœur. It is painstakingly hand-painted, despite being found in a souvenir store.\n\n[[This is definitely the one. Purchase the statuette.|PurchaseStatuette]]\n\n[[Examine snowglobe instead.|ExamineSnowglobe]]\n[[Examine music box instead.|ExamineMusicBox]]\n\n[[Ask for Morgan's opinion.|Partner'sOpinion]]
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You decide that the best option would be to search for a person to ask how to get back home, as you're worried about your own intuition. Panning up and down the street, you notice that there isn't a single person or moving vehicle in view, not even a sound. As if the situation wasn't frustrating enough already, you think to yourself. You begin to wonder if time had passed quicker than you thought, as every single person seemed to have retreated into their homes already.\n\nSuddenly, you hear a scraping sound down a nearby alley.\n\n[[Follow the source of the noise.|FollowNoise]]\n[[Ignore the noise - it could be dangerous.|IgnoreNoise]]\n\n
You spend minutes, hours and days in this position, feeling completely trapped in the abyss, your sense of time becoming hazy, until finally, you cannot interpret it at all. The cold of the place turns you numb, as you recall the recent events of your life in your mind over and over again, refusing to accept your death, and not once forgetting your partner and the joy you used to experience.\n\n<<if $taken_snowglobe eq "yes">>At some point in time, you notice something meters away on the ground. You crawl towards it, and soon realise that it is the snowglobe you bought from the souvenir shop in Paris with Morgan.<<else>><<endif>><<if $taken_statuette eq "yes">>At some point in time, you notice something meters away on the ground. You crawl towards it, and soon realise that it is the statuette you bought from the souvenir shop in Paris with Morgan.<<else>><<endif>><<if $taken_music_box eq "yes">>At some point in time, you notice something meters away on the ground. You crawl towards it, and soon realise that it is the music box you bought from the souvenir shop in Paris with Morgan.<<else>><<endif>>\n\nA short burst of happiness swims through you, when you remember the very last moment of safety and daylight you ever felt. You examine the <<if $taken_snowglobe eq "yes">>snowglobe<<else>><<endif>><<if $taken_statuette eq "yes">>statuette<<else>><<endif>><<if $taken_music_box eq "yes">>music box<<else>><<endif>> frantically, cherishing it in your cold hands. Soon, you feel an urge to hurl it towards the ground, and watch it shatter.\n\n[[Follow your head and smash it.|Smash]]\n[[Follow your heart and keep it.|Keep]]